﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Aphysoft.Vate.Graphics
{
    public class TerrainMaterial
    {
        /*// Surface material
        LightMaterial lightMaterial;
        
        // Diffuse textures
        TextureMaterial diffuseTexture1;
        TextureMaterial diffuseTexture2;
        TextureMaterial diffuseTexture3;
        TextureMaterial diffuseTexture4;
        
        // Alpha map
        TextureMaterial alphaMapTexture;
        
        // Normal map
        TextureMaterial normalMapTexture;

        #region Properties
        public LightMaterial LightMaterial
        {
            get { return lightMaterial; }
            set { lightMaterial = value; }
        }
        public TextureMaterial DiffuseTexture1
        {
            get { return diffuseTexture1; }
            set { diffuseTexture1 = value; }
        }
        public TextureMaterial DiffuseTexture2
        {
            get { return diffuseTexture2; }
            set { diffuseTexture2 = value; }
        }
        public TextureMaterial DiffuseTexture3
        {
            get { return diffuseTexture3; }
            set { diffuseTexture3 = value; }
        }
        public TextureMaterial DiffuseTexture4
        {
            get { return diffuseTexture4; }
            set { diffuseTexture4 = value; }
        }
        public TextureMaterial AlphaMapTexture
        {
            get { return alphaMapTexture; }
            set { alphaMapTexture = value; }
        }
        public TextureMaterial NormalMapTexture
        {
            get { return normalMapTexture; }
            set { normalMapTexture = value; }
        }
        #endregion

        public TerrainMaterial()
        {
        }*/
    }
}
